Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Only 8 SpotLights or OmniLights can be displayed on a given object #15651

Closed
Eagle-Faulkner opened this issue Jan 13, 2018 · 6 comments
Closed

Comments

@Eagle-Faulkner
Copy link

Godot version:
3 Beta 2

OS/device including version:
Windows 10 64-bit with NVIDIA GEFORCE 940M

Issue description:
I have 9 SpotLights all aimed at a MeshInstance, but both in-editor and in-game only 8 of them produce light

Steps to reproduce:
create a scene with a mesh instance large enough for several spotlights to hit it, and create 9 spotlights that all shine on their own spots on the meshinstance

@ghost ghost added this to the 3.0 milestone Jan 13, 2018
@ghost ghost added the confirmed label Jan 13, 2018
@ghost
Copy link

ghost commented Jan 13, 2018

Confirmed on Antergos x86_64 | OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Haswell

image

Spatial.tscn

@akien-mga
Copy link
Member

akien-mga commented Jan 13, 2018

<reduz> known limitation, will be lifted in 3.1 with clustering
<reduz> its per object, though

@akien-mga akien-mga modified the milestones: 3.0, 3.1 Jan 13, 2018
@reduz
Copy link
Member

reduz commented Jan 13, 2018 via email

@reduz
Copy link
Member

reduz commented Sep 6, 2018

Kicking to 3.2, won't be solved in 3.1

@reduz reduz modified the milestones: 3.1, 3.2 Sep 6, 2018
@akien-mga akien-mga modified the milestones: 3.2, 4.0 Jul 7, 2019
@Calinou Calinou changed the title Only 8/9 Spotlights Only 8 SpotLights or OmniLights can be displayed on a given object Dec 24, 2019
@Calinou
Copy link
Member

Calinou commented Mar 12, 2020

This limitation should now be lifted in master as of commit ee1e89f, closing.

@Calinou Calinou closed this as completed Mar 12, 2020
@akien-mga
Copy link
Member

Note that this limitation was also lifted in the 3.2 branch (for Godot 3.2.4) with #43606.
The default number of lights per object is now 32, and you can configure it further.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants