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Godot version:
8d199a9
OS/device including version:
Antergos x86_64
Issue description:
Expected: no flashing holes when dragging the shapes around Happened: hole happens when intersected vertex is close to another vertex
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
afb4ce8
Reduce false positives in interior detection by adding a small offset…
2323792
… to raycast, fixes godotengine#18476
No branches or pull requests
Godot version:
8d199a9
OS/device including version:
Antergos x86_64
Issue description:
Expected: no flashing holes when dragging the shapes around
![image](https://user-images.githubusercontent.com/26753932/39391362-1ec88e20-4acc-11e8-9cb4-b5e6e889f399.png)
Happened: hole happens when intersected vertex is close to another vertex
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: