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If window height is dragged to 0, application freezes for a few seconds before silently crashing. Does not happen with width as the OS seems to enforce a min-non-0 value for it.
As far as I'm aware no API for setting minimum window size is exposed, making this not preventable (application freezes before emitting the "size_changed" event). Issue is encountered accidentally and often when dealing with tiny window sizes.
The text was updated successfully, but these errors were encountered:
Godot v3.0.2
Windows 10
If window height is dragged to 0, application freezes for a few seconds before silently crashing. Does not happen with width as the OS seems to enforce a min-non-0 value for it.
As far as I'm aware no API for setting minimum window size is exposed, making this not preventable (application freezes before emitting the "size_changed" event). Issue is encountered accidentally and often when dealing with tiny window sizes.
The text was updated successfully, but these errors were encountered: