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Issue description: Clicking on "Create C# solution" (with VS Build Tools) lead to the fallowing errors:
failed to build GodotSharp solution
CSC(0,0): Invalid option 'portable' for /debug; must be full or pbonly
Steps to reproduce:
In Editor Settings -> Mono -> Builds set -> Build Tool: select "MS Build (VS Build Tools)".
Click "Create C# solution".
Creating solution with MS Build (Mono) works as expected.
The text was updated successfully, but these errors were encountered:
It was my mistake. I've installed Microsoft Build Tools 2015 version 14.0.23107.10. It's a very old version I think. Installed newest one and it works like a charm. So I think I will close that issue :)
Godot version: 3.0.3-mono
OS/device including version: Windows 10
Issue description: Clicking on "Create C# solution" (with VS Build Tools) lead to the fallowing errors:
failed to build GodotSharp solution
CSC(0,0): Invalid option 'portable' for /debug; must be full or pbonly
Steps to reproduce:
In Editor Settings -> Mono -> Builds set -> Build Tool: select "MS Build (VS Build Tools)".
Click "Create C# solution".
Creating solution with MS Build (Mono) works as expected.
The text was updated successfully, but these errors were encountered: