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Whenever I try running godot-tools on my netbook running LXLE I get a segfault error. (LXLE is based on Ubuntu/Lubuntu's LTS version, currently 14.04.) GDB backtrace follows:
(gdb) run
Starting program: /home/ando/Downloads/godot_x11-1.1stable.64
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
warning: the debug information found in "/usr/lib/x86_64-linux-gnu/dri/radeon_dri.so" does not match "/usr/lib/x86_64-linux-gnu/dri/i915_dri.so" (CRC mismatch).
Program received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) bt
#0 0x0000000000000000 in ?? () #1 0x0000000000502e03 in RasterizerGLES2::init() () #2 0x0000000000f6c3c0 in VisualServerRaster::init() () #3 0x0000000000f2c0e0 in VisualServerWrapMT::init() () #4 0x0000000000413f3e in OS_X11::initialize(OS::VideoMode const&, int, int) () #5 0x0000000000416e7e in Main::setup2() () #6 0x0000000000418ebd in Main::setup(char const_, int, char_*, bool) () #7 0x000000000040ef7a in main ()
UPDATE:
I tried running godot-tools on a live setup of Manjaro (based on Arch Linux) on the same netbook, and the game worked. I guess the problem lies with my setup then, not with Godot.
The text was updated successfully, but these errors were encountered:
Yeah, it looks like a driver issue. Whatever function from gl that is being
called on RasterizerGLES2::init() is not available, so it's a null pointer,
that's why the top frame is null.
Whenever I try running godot-tools on my netbook running LXLE I get a segfault error. (LXLE is based on Ubuntu/Lubuntu's LTS version, currently 14.04.) GDB backtrace follows:
(gdb) run
Starting program: /home/ando/Downloads/godot_x11-1.1stable.64
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
warning: the debug information found in "/usr/lib/x86_64-linux-gnu/dri/radeon_dri.so" does not match "/usr/lib/x86_64-linux-gnu/dri/i915_dri.so" (CRC mismatch).
[New Thread 0x7fffe9b66700 (LWP 7574)]
[New Thread 0x7fffe9365700 (LWP 7575)]
[New Thread 0x7fffe92f8700 (LWP 7576)]
Program received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x0000000000502e03 in RasterizerGLES2::init() ()
#2 0x0000000000f6c3c0 in VisualServerRaster::init() ()
#3 0x0000000000f2c0e0 in VisualServerWrapMT::init() ()
#4 0x0000000000413f3e in OS_X11::initialize(OS::VideoMode const&, int, int) ()
#5 0x0000000000416e7e in Main::setup2() ()
#6 0x0000000000418ebd in Main::setup(char const_, int, char_*, bool) ()
#7 0x000000000040ef7a in main ()
UPDATE:
I tried running godot-tools on a live setup of Manjaro (based on Arch Linux) on the same netbook, and the game worked. I guess the problem lies with my setup then, not with Godot.
The text was updated successfully, but these errors were encountered: