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Running a script gives a nice, magical screen #2081
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-quiet -nowindow |
@captainwasabi nope, doesn't work... |
There's no reason to assume that your script will not try to use graphics, On Sat, Jun 13, 2015 at 11:12 AM, Bojidar Marinov notifications@github.com
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Just more FYI. On Windows (8.1) using the example from the wiki, https://github.com/okamstudio/godot/wiki/command_line#running-a-script, using both -silent -nowindow looks like it does run, but nothing prints but engine debug stuff. If I just run with -nowindow it works fine (although I wish there was a way to suppress the engine debug stuff, i.e.
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@punto- nice to know... 😄 Maybe when we are able to have many game windows, it will be simpler to do this things... |
@bojidar-bg What's the status on this issue? |
@akien-mga There is still no way to make a script run without a window in non-server versions. The best workaround would be: godot.dbg -r 1x1 -w -s <path/to/script.gd> Anyway, it would now display the splash screen, or "nothing", but it would not display pink. So, I guess it might be closeable, but we would need a multiwindow support issue, and/or a nowindow support issue. |
I encountered this issue when developing algorithm for #9264 (comment). So a --nowindow mode for |
Closing in favor of godotengine/godot-proposals#198. |
Using the instructions in https://github.com/okamstudio/godot/wiki/command_line#running-a-script I get a magenta (magical pink) window (The scripts does run nevertheless). I think that the window is not needed at all, and it will be better if no window is opened when godot runs with the -s flag... (or maybe a --no-gui flag? 😄 )
OS: Ubuntu-gnome 14-10
GODOT: master
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