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Command-line Mac OSX export inconsistent with GUI export #23073
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I can confirm this on commit c5656b7. |
akien-mga
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Jan 8, 2020
The previous behavior relying on the provided extension was problematic on macOS since .zip is the main extension used for the full project export (binary + data pack). We add a dedicated `--export-pack` command line option to define when only the data pack should be exported. Its extension will still be inferred from the path. Fixes godotengine#23073.
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Godot version:
3.1.alpha.custom_build.0dbe014
OS/device including version:
Windows 10
Issue description:
The OSX export is a
.zip
file containing the application. When exporting with command line with:The resulting zip file is not the mac export, but just zipped source files.
Exporting with:
Produces correct file, but with incorrect name (should be game.zip).
Steps to reproduce:
where
GODOT
is the Godot's binary andPROJECT
is the path toproject.godot
I understand that Godot decides on the format based on
pkg
orzip
extension, and it misses the point with Mac export. I suggest adding explicit--export-format
to the CLI interface.The text was updated successfully, but these errors were encountered: