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Description
Godot version:
3.1.1.stable.official
OS/device including version:
Windows 10
Issue description:
Camera2D with no margin or smoothing, attached to a Sprite with a simple movement script, follows the Sprite, but with a one frame delay on its position. This is most visible during the very start of the motion, and the very end.
Expected behaviour:
Camera2D follows the sprite exactly.
Other notes:
This looks like it's a result of internal node functionality happening on NOTIFICATION_INTERNAL_PROCESS before gamecode-driven position updates happen on NOTIFICATION_PROCESS.
Minimal reproduction project:
Random.zip
Launch, and use arrow keys to move. Watch at the start and end of movement to see the issue.
piratesephiroth