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Compiling without GDScript fails #31011
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Shouldn't tests be part of their module? |
@Zylann |
@Teashrock |
@Calinou |
akien-mga
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- Fix build with gdscript module disabled. Fixes godotengine#31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
akien-mga
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Jul 14, 2021
- Fix build with gdscript module disabled. Fixes godotengine#31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. (cherry picked from commit f3726ee)
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Godot version:
a967ece
OS/device including version:
Linux Mint 19.1, Windows 10, (both x64)
Issue description:
Problem: in attempt of compiling without gdscript, got this:
Expected: Successful compilation, of course!
Steps to reproduce:
scons -j<cores> platform=<whatever> tools=<yes/no> module_gdscript_enabled=no
The text was updated successfully, but these errors were encountered: