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Minimal and maximal window size in project settings #31303
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The ability to set a minimum/maximum window size was merged in the That said, I can confirm there are currently no project settings to set it easily. |
Oh good to know. |
For the reference, duplicate of #14806. |
@akien-mga This issue is still valid, as there are no project settings to set a minimum/maximum window size specific to a project. |
Seems like the most recent related PR is: #31990 |
I just ran into this wanting to set a minimum size for my window. Since it's usually a static property it feels like it should be set along with the other project window settings. It feels kind of hacky to set it in a script with Unfortunately it seems like the pull request referenced above has been abandoned, but it feels like this should not be too big a change and I'd love to see this added to 4.x |
Yep, I also feel like this would be a cool feature for someone who's developing software and not games. Considering that it's not much of a big deal when it comes to the project settings, and it could even be added to the "advanced" project settings, I see no reason not to add this feature. |
Closing in favor of godotengine/godot-proposals#7586, as feature proposals are now tracked in the Godot proposals repository. |
Godot version: 3.1.1
Issue description:
Hey guys,
so I was wondering why there isn't an option for the minimal and the maximal window size in the project settings.
I mean it's possible to solve this with a gdscript but I believe it would be a nice feature.
Regards
BaseCrusher
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