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Minimal and maximal window size in project settings #31303

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BaseCrusher opened this issue Aug 11, 2019 · 9 comments · Fixed by #31367
Closed

Minimal and maximal window size in project settings #31303

BaseCrusher opened this issue Aug 11, 2019 · 9 comments · Fixed by #31367

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@BaseCrusher
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Godot version: 3.1.1

Issue description:
Hey guys,
so I was wondering why there isn't an option for the minimal and the maximal window size in the project settings.

I mean it's possible to solve this with a gdscript but I believe it would be a nice feature.

Regards
BaseCrusher

@Calinou
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Calinou commented Aug 11, 2019

The ability to set a minimum/maximum window size was merged in the master branch in June, which means it isn't available in 3.1.1. It will be available in 3.2 though 🙂

That said, I can confirm there are currently no project settings to set it easily.

@BaseCrusher
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Oh good to know.
Thx for the reply. :)

@akien-mga akien-mga added this to the 3.2 milestone Aug 12, 2019
@akien-mga
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akien-mga commented Aug 12, 2019

For the reference, duplicate of #14806.

@Calinou
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Calinou commented Aug 12, 2019

@akien-mga This issue is still valid, as there are no project settings to set a minimum/maximum window size specific to a project.

@Jummit
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Jummit commented Jul 2, 2020

This should be reopened as #31367 was reverted in #31435.

@Calinou Calinou reopened this Jul 2, 2020
@Calinou Calinou removed this from the 3.2 milestone Jul 2, 2020
@follower
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Seems like the most recent related PR is: #31990

@lostminds
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I just ran into this wanting to set a minimum size for my window. Since it's usually a static property it feels like it should be set along with the other project window settings. It feels kind of hacky to set it in a script with DisplayServer.window_set_min_size() when the game loads.

Unfortunately it seems like the pull request referenced above has been abandoned, but it feels like this should not be too big a change and I'd love to see this added to 4.x

@DiiaBlood
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Yep, I also feel like this would be a cool feature for someone who's developing software and not games. Considering that it's not much of a big deal when it comes to the project settings, and it could even be added to the "advanced" project settings, I see no reason not to add this feature.

@Calinou
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Calinou commented Aug 30, 2023

Closing in favor of godotengine/godot-proposals#7586, as feature proposals are now tracked in the Godot proposals repository.

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