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Project on Android and in Web crash when using create_trimesh_shape on GLES2 #33197
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Confirmed on Xiaomi Pocophone F1 when using GLES2. Simpler reproduction code:
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Could it be because it doesn't retain the vertex data on GLES2, trying to read it back? Similar to the skinning fix I did a while back #29751.
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This also happens with project exported to Firefox 71
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Actually it crashes on all non-tools builds. @lawnjelly you are right, surface->data needs to always be available. I'm overriding your PR and just making surface->data available always, as it was originally. PR coming shortly |
Godot version:
3.2.alpha.custom_build. b8daad9
OS/device including version:
Bluboo Maya Android 6.0 MALI 400 GLES 2
Issue description:
From adb logcat
Steps to reproduce:
Reproduction project(BIG):
The-worst-Godot-test-project.zip
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