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StyleBox antialiasing is broken #34830

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ghost opened this issue Jan 5, 2020 · 1 comment · Fixed by #34835
Closed

StyleBox antialiasing is broken #34830

ghost opened this issue Jan 5, 2020 · 1 comment · Fixed by #34835

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@ghost
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ghost commented Jan 5, 2020

Godot version:
3.2 beta5 mono
OS/device including version:
ArcoLinux
Issue description:
StyleBoxes stopped antialiasing between beta4 and beta5.

beta4
Screenshot_2020-01-04_22-43-31

beta5
Screenshot_2020-01-04_22-44-32

@akien-mga
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CC @pouleyKetchoupp

pouleyKetchoupp added a commit to nekomatata/godot that referenced this issue Jan 5, 2020
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.

fixes godotengine#34830
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