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Issue description:
Click on a Skeleton Node with large number of bones ( 186+ for a complex 3d character ) leads to console spam with "Object was deleted while awaiting a callback" followed by lockup/editor crash.
Bug happens consistently for all Skeletons in the project that use a high number of bones.
Tested and does not happen on previous versions v3.2 rc1, rc2 and rc3 for the same project.
Steps to reproduce:
Load scene with skeleton node from a 3d character with 100+ bones and play clickerheroes
Minimal reproduction project:
Assets are to big in filesize to share rightnow but if required for testing I could try to extract them from the project.
The text was updated successfully, but these errors were encountered:
Godot version:
v3.2.rc4.official
OS/device including version:
Windows 10 x64
Issue description:
Click on a Skeleton Node with large number of bones ( 186+ for a complex 3d character ) leads to console spam with "Object was deleted while awaiting a callback" followed by lockup/editor crash.
Bug happens consistently for all Skeletons in the project that use a high number of bones.
Tested and does not happen on previous versions v3.2 rc1, rc2 and rc3 for the same project.
Steps to reproduce:
Load scene with skeleton node from a 3d character with 100+ bones and play clickerheroes
Minimal reproduction project:
Assets are to big in filesize to share rightnow but if required for testing I could try to extract them from the project.
The text was updated successfully, but these errors were encountered: