-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor freeze when clicking Skeleton node of a glTF scene with 500+ bones #35652
Comments
I can confirm the freeze on the The attached project has a glTF file with a 514-bones skeleton, and generating the Inspector for all 514 bones is what is taking so much time, eventually exceeding the max MessageQueue size if using the default of 1024. If increased to 4096, it works for me after a temporary freeze of ~1 min, then shows the inspector: This is similar to #29238, the Inspector should use paging to avoid creating controls for so many bones. The deadlock would be fixed by #35653, though it's not a proper fix for this issue. |
A proper fix would be switching to the tree based editor. This missed the Feature Freeze in 2019 Summer. |
Yeah confirm this using scene imported from escn. |
Godot version:
3.2 rc 4
OS/device including version:
macos 10.15.2
Issue description:*
New Game Project.zip
Steps to reproduce:
open BAQIR-RIG.glb click armature_baq node,editor freeze
Minimal reproduction project:
Bugsquad edit (keywords for easier searching): select, selecting, crash
The text was updated successfully, but these errors were encountered: