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Mem leak when importing a collada model #37266
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Those assets cost money and as such aren't easy to test. Please provide a minimal reproduction project. |
This asset is free, and github refuses to upload dae file type.
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The master branch isn't expected to work right now. You have to sign in to download those assets. Again, this isn't ideal as a test case, since it requires that any testers would have to wait 20 seconds, create an account, sign in, go back to the page, download, create a new project, and import. Even then, our projects may not be identical. This is (one of the many reasons) why we ask users provide minimal reproduction projects. |
You can compress any file in a ZIP archive and upload it to GitHub, as long as it's smaller than 20 MB (if I recall correctly). If it's larger, use a public Dropbox or Google Drive link. These platforms (and GitHub uploads) should be preferred to WeTransfer and the like as files don't expire over time. |
This is actually a duplicate of #35652 🙂 |
cool, tks |
Godot version:
3.2.1
OS/device including version:
ubuntu 16
Issue description:
godot memory allocates/leaks dozen of MB per sec, starts to freeze till OOM/crash
Steps to reproduce:
Minimal reproduction project:
Nothing special: importing the collada (dae) file in an empty project is enough to repro:
https://www.cgtrader.com/items/231667/download-page#
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