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Issue description:
I have import complex skeletons and they work fine, animations and loading work without problem. When I click on its Skeleton Godot Editor use 16+ Gb ram (I kill it on 16gb ram usage), ofc I do not need click on skeleton in Godot editor, but if I missclick I can lost not saved changes... so its scary.
I add simple model where its hapened as example, I use much more complex models. (this example can be opened fine in Blender)
Steps to reproduce:
download axtmp.glb.zip
and open it in Godot, then click on Skeleton - 16+ Gb will be used
Godot version:
3.2.1 stable
OS/device including version:
Linux
Issue description:
I have import complex skeletons and they work fine, animations and loading work without problem.
When I click on its Skeleton Godot Editor use 16+ Gb ram (I kill it on 16gb ram usage), ofc I do not need click on skeleton in Godot editor, but if I missclick I can lost not saved changes... so its scary.
I add simple model where its hapened as example, I use much more complex models. (this example can be opened fine in Blender)
Steps to reproduce:
download
axtmp.glb.zip
and open it in Godot, then click on Skeleton - 16+ Gb will be used
Minimal reproduction project:
axtmp.glb.zip
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