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Memory leak and crash when clicking on "Skeleton" node in scene. #35936

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Skalli opened this issue Feb 5, 2020 · 2 comments
Closed

Memory leak and crash when clicking on "Skeleton" node in scene. #35936

Skalli opened this issue Feb 5, 2020 · 2 comments
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@Skalli
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Skalli commented Feb 5, 2020

tl;dr: When clicking on a skeleton node in certain scenes Godots editor keeps allocating memory until it runs out and crashes in mere seconds.

Godot version:
3.2.stable.mono.official

OS/device:
Arch Linux;

64-bit.

Issue description:
I noticed this when working with models from Make Human, it is reproducible with the steps done in the next section. But whenever I click on the Skeleton node in the scene hierarchy Godot eats up all available memory, then all available swap until it finally crashes.

How to reproduce:

  • Create any model with Make Human (v1.1.1 if that matters).
  • Export as *.dae (other options might work too).
  • Import the file in Blender (v2.81a).
  • Export from Blender as *.gltf to a Godot directory.
  • Open the gltf in Godot and select "New Inherited".
  • Save scene as *.tscn.
  • Watch as Godot is frozen, memory consumption goes through the sky and finally crashes as no memory is available anymore.
  • ...
  • Profit?

Some pictures:
scene hierarchy
Click on Skeleton to cause memory leak.

memory_leak
Memory consumption in system monitor. Total is not correct because I killed the task to make the screenshot. Memory leak can take system down with it. It grows until it runs out of space.

Scene file used:
(Will attach shortly, right now it won't let me.)

@Calinou
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Calinou commented Feb 5, 2020

Duplicate of #35652.

@Calinou Calinou closed this as completed Feb 5, 2020
@Calinou Calinou changed the title [Godot 3.2 stable] Memory leak and crash when clicking on "Skeleton" node in scene. Memory leak and crash when clicking on "Skeleton" node in scene. Feb 5, 2020
@Skalli
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Skalli commented Feb 5, 2020

Ah, true, I searched for the terms, but this issue didn't showed up. Sorry!

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