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tl;dr: When clicking on a skeleton node in certain scenes Godots editor keeps allocating memory until it runs out and crashes in mere seconds.
Godot version:
3.2.stable.mono.official
OS/device:
Arch Linux;
64-bit.
Issue description:
I noticed this when working with models from Make Human, it is reproducible with the steps done in the next section. But whenever I click on the Skeleton node in the scene hierarchy Godot eats up all available memory, then all available swap until it finally crashes.
How to reproduce:
Create any model with Make Human (v1.1.1 if that matters).
Export as *.dae (other options might work too).
Import the file in Blender (v2.81a).
Export from Blender as *.gltf to a Godot directory.
Open the gltf in Godot and select "New Inherited".
Save scene as *.tscn.
Watch as Godot is frozen, memory consumption goes through the sky and finally crashes as no memory is available anymore.
...
Profit?
Some pictures:
Click on Skeleton to cause memory leak.
Memory consumption in system monitor. Total is not correct because I killed the task to make the screenshot. Memory leak can take system down with it. It grows until it runs out of space.
Scene file used:
(Will attach shortly, right now it won't let me.)
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
[Godot 3.2 stable] Memory leak and crash when clicking on "Skeleton" node in scene.
Memory leak and crash when clicking on "Skeleton" node in scene.
Feb 5, 2020
tl;dr: When clicking on a skeleton node in certain scenes Godots editor keeps allocating memory until it runs out and crashes in mere seconds.
Godot version:
3.2.stable.mono.official
OS/device:
Arch Linux;
64-bit.
Issue description:
I noticed this when working with models from Make Human, it is reproducible with the steps done in the next section. But whenever I click on the Skeleton node in the scene hierarchy Godot eats up all available memory, then all available swap until it finally crashes.
How to reproduce:
Some pictures:
![scene hierarchy](https://user-images.githubusercontent.com/1928826/73881105-0d92b480-4860-11ea-80b1-9cbd5b6c9298.png)
Click on Skeleton to cause memory leak.
Memory consumption in system monitor. Total is not correct because I killed the task to make the screenshot. Memory leak can take system down with it. It grows until it runs out of space.
Scene file used:
(Will attach shortly, right now it won't let me.)
The text was updated successfully, but these errors were encountered: