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OS/device including version:
Arch Linux (i7-6700, GTX 1070, nvidia driver 440.59-7) & Windows 8.1 (i7-3517U, HD 4000, Intel driver 10.18.10.3496)
Issue description:
Increasing max_render_elements doesn't seem to have any effect. The attached project draws 100,000 cubes. The project's max_render_elements has been increased from the default 65,536 to 100,000, but the result looks the same as when it was 65,536; not all the cubes are drawn. On the other hand, decreasing max_render_elements does reduce the number of cubes drawn.
Steps to reproduce:
Run the attached project. See that not all objects are rendered. Drag with the mouse to rotate the camera. Try changing max_render_elements (Project > Project Settings > Rendering > Limits > Max Renderable Elements), restart Godot, and check again. Still, not all objects are rendered.
Godot version:
3.1 & 3.2
OS/device including version:
Arch Linux (i7-6700, GTX 1070, nvidia driver 440.59-7) & Windows 8.1 (i7-3517U, HD 4000, Intel driver 10.18.10.3496)
Issue description:
Increasing max_render_elements doesn't seem to have any effect. The attached project draws 100,000 cubes. The project's max_render_elements has been increased from the default 65,536 to 100,000, but the result looks the same as when it was 65,536; not all the cubes are drawn. On the other hand, decreasing max_render_elements does reduce the number of cubes drawn.
Steps to reproduce:
Run the attached project. See that not all objects are rendered. Drag with the mouse to rotate the camera. Try changing max_render_elements (Project > Project Settings > Rendering > Limits > Max Renderable Elements), restart Godot, and check again. Still, not all objects are rendered.
Minimal reproduction project:
max-objects-bug.zip
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