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increasing max_render_elements has no effect #36240

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paulmiller opened this issue Feb 15, 2020 · 2 comments
Closed

increasing max_render_elements has no effect #36240

paulmiller opened this issue Feb 15, 2020 · 2 comments

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@paulmiller
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paulmiller commented Feb 15, 2020

Godot version:
3.1 & 3.2

OS/device including version:
Arch Linux (i7-6700, GTX 1070, nvidia driver 440.59-7) & Windows 8.1 (i7-3517U, HD 4000, Intel driver 10.18.10.3496)

Issue description:
Increasing max_render_elements doesn't seem to have any effect. The attached project draws 100,000 cubes. The project's max_render_elements has been increased from the default 65,536 to 100,000, but the result looks the same as when it was 65,536; not all the cubes are drawn. On the other hand, decreasing max_render_elements does reduce the number of cubes drawn.

Steps to reproduce:
Run the attached project. See that not all objects are rendered. Drag with the mouse to rotate the camera. Try changing max_render_elements (Project > Project Settings > Rendering > Limits > Max Renderable Elements), restart Godot, and check again. Still, not all objects are rendered.

Minimal reproduction project:
max-objects-bug.zip

@Calinou
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Calinou commented Feb 15, 2020

This should be fixed by #35447.

@akien-mga
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Fixed by #44435.

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