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Creating new image for ImageTexture logs errors to console #38112
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I am having the same issue with |
I believe selecting The second error about having selected a Also see related: #17650 |
Ran into this issue when trying to initialize a image for the main box of a custom color picker |
I think this could get similar fix like for #34734 |
Godot version:
v3.2.2.rc.custom_build.36a30f681
OS/device including version:
Windows 10
Issue description:
It is not possible to create new image for ImageTexutre in editor. Errors are logged in console:
drivers\gles3\rasterizer_storage_gles3.cpp:1097 - Condition "texture->data_size == 0 && !texture->render_target" is true. Returned: Ref<Image>()
drivers\gles3\rasterizer_storage_gles3.cpp:832 - Condition "!read.ptr()" is true.
Also trying to load image shows warning
Steps to reproduce:
The text was updated successfully, but these errors were encountered: