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Can't create new Image in ImageTexture #43842

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Shadowblitz16 opened this issue Nov 25, 2020 · 1 comment
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Can't create new Image in ImageTexture #43842

Shadowblitz16 opened this issue Nov 25, 2020 · 1 comment

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@Shadowblitz16
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Shadowblitz16 commented Nov 25, 2020

Godot version:

3.2.3

OS/device including version:

Zorin OS 15.3 Nvidia GTX 650 450 proprietary driver

Issue description:

I can't seem to create a new image in the editor for a ImageTexture specificity on the TextureRect node

Steps to reproduce:

  • Create a new TextureRect node
  • Assign a ImageTexture in the texture slot
  • Expand it and try to add a new Image in the image slot
  • See that it fails
 drivers/gles2/rasterizer_storage_gles2.cpp:814 - Condition "texture->data_size == 0 && !texture->render_target" is true. Returned: Ref<Image>()


**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
[TextureRectImageTextureImageBug.zip](https://github.com/godotengine/godot/files/5594594/TextureRectImageTextureImageBug.zip)

@Shadowblitz16 Shadowblitz16 changed the title Can't create new image in ImageTexture Can't create new Image in ImageTexture Nov 25, 2020
@clayjohn
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clayjohn commented Nov 25, 2020

Duplicate of #38112

Edit: Remember to search existing issues before opening a new one please!

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