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LSP client id is out of bounds #39548
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This issue was introduced on 3edae03 |
The error message was added by 3edae03, but if you revert it, the above steps should give you a crash instead of an error. |
@akien-mga I don't get a crash with vim-lsp after reverting the commit from the 3.2 branch under Arch Linux. |
Ah I think I misunderstood what type |
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes godotengine#39548.
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes #39548. (cherry picked from commit 786f4ad)
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes godotengine#39548.
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes godotengine#39548. (cherry picked from commit 786f4ad)
Godot version:
6efab27
OS/device including version:
Arch Linux
Issue description:
Connecting and disconnecting LSP clients stops the LSP server from working properly.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: