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UI click on mac fullscreen registered below expected point #40061
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What's your GPU and monitor? Is it retina? |
This looks similar to this issue: #38778 |
Noticed the following:
Requested info:
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I can't reproduce this issue in 3.2.2 stable on macOS 10.13.6(both GLES2 and GLES3), but I used a 1920x1080 external monitor to test, so I am not sure is it still same with the built-in monitor(because my built-in monitor was broken) |
I'm also getting this issue on a 13-inch retina, early 2015 MacBook pro running 10.15.4. Problem only persists in fullscreen |
I think I got it fixed, sent the PR with the changes I made (#51718). |
Godot version: 3.2.2.stable.official
OS/device including version: mac catalina (10.15.5)
Issue description:
UI click registered below expected point (see gif below). The issue is only on fullscreen (I don't mean maximized), and doesn't happen at all otherwise, including on maximized.
"Click accuracy" get progressively worse down screen Y axis. So on the bottom of the screen, (supposing default layout) on e.g. Scene, click needs to be way on top of a button to be correct, while on top of screen, e.g. FileSystem, it works almost as expected. Problem is consistent with left and right click and drag, and across all UI elements (buttons, lists, dropdowns etc.) It's pretty much impossible not to misclick.
Apologies if already logged somewhere, couldn't find any.
Will investigate further upon request.
Steps to reproduce: fresh godot install. Since it's a gui problem, no reproduction project.
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