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Godot version: master after the GDScript "2.0" rewrite
master
OS/device including version: Ubuntu 20.04
Issue description:
var test := Vector3() test *= 3 # Parse Error: Cannot assign a value of type "int" to a target of type "Vector3".
The above works in Godot 3.x, but is broken in the current master branch. However, the below works in the master branch:
var test := Vector3() test = test * 3
Steps to reproduce: Copy the above code, and use the current master branch.
Minimal reproduction project: I'm going to not bother with one, this is a very simple bug.
The text was updated successfully, but these errors were encountered:
GDScript arithmetic assignment type check bug fixed
5ba46dd
Fix: godotengine#40686
4bef261
vnen
Successfully merging a pull request may close this issue.
Godot version:
master
after the GDScript "2.0" rewriteOS/device including version: Ubuntu 20.04
Issue description:
The above works in Godot 3.x, but is broken in the current master branch. However, the below works in the master branch:
Steps to reproduce: Copy the above code, and use the current master branch.
Minimal reproduction project: I'm going to not bother with one, this is a very simple bug.
The text was updated successfully, but these errors were encountered: