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GDScript: string ignores end of line and parse as new line character #40898

Closed
Tracked by #40488
ThakeeNathees opened this issue Jul 31, 2020 · 0 comments · Fixed by #41674
Closed
Tracked by #40488

GDScript: string ignores end of line and parse as new line character #40898

ThakeeNathees opened this issue Jul 31, 2020 · 0 comments · Fixed by #41674

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@ThakeeNathees
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Godot version: v4.0.dev.custom_build 5ba46dd

OS/device including version: windows 10

Issue description:
currently the GDScript strings are behaves like multi line string (BUG or FEATURE ?)

func _ready():
	print("Hello
	world!")
Hello
	world!
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