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[TRACKER] Indentation, line breaks and GDScript #40488
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Any of this irrelevant in the new GDScript? |
No idea. @vnen? |
I don't know. At one point I'll go through all GDScript issues to see what's fixed but right now I'm not sure. |
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Godot version:
3.2, 4.0
Issue description:
Anything related to indents and line breaks in GDScript.
Bugs
@export_enum
does not support multiline wrapping using parentheses #58114assert()
containing line breaks results in an syntax error #66535@warning_ignore
when clicikng[Ignore]
link on multi-line expression #80174Proposals
match
condition commas without requiring backslashes at end of each line godot-proposals#2201Pull requests
[]
#54227The text was updated successfully, but these errors were encountered: