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Show contents of dictionary type during GDScript debugging #4103
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👍 ~ Though it might be even more helpful to support all kinds of object types.... like Nodes and stuff 😄 |
Coming from Python background, it's annoying to not be able to inspect an object on breakpoint |
+1 |
I'd love to check dictionaries from the debugger as well. |
+1 |
+1, seeing key/value pairs in dictionaries as well as even Node IDs for objects while debugging would be extremely helpful and save much time and frustration. |
+1 ... this is really important to make the Debugger actually useful. Right now for any "class" object all I see is a useless number. |
Is there any word on this being added in 3.0? My main issue right now is not being able to examine objects from the debugger. The only thing that's slowing me down at this point. |
Working on it! I really dig deep into the script debugger, and the solution is not far. I can make a PR by the end of next week probably. |
And while I'm there maybe I'll try to make it display all kinds of objects. |
That's good to hear! For now viewing things would be really helpful :) |
I noted this for 3.1, as the debugger needs some rework
…On Apr 28, 2017 7:47 AM, "Anne" ***@***.***> wrote:
That's good to hear! For now viewing things would be really helpful :)
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@magyar123 If you're looking into this, you may want to check #8206 which is likely related. |
Oh yeah I saw that, that's on my list too |
Fixed by #8613. |
I use the built in debugger and dictionaries a lot in the editor. It'd save a lot of time if we were able to peek into the dictionary type while inside the debugger in order to see the contents of the dictionary.
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