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extends Node
var child: Node2D
func _ready():
if get_child_count() > 0:
child = get_child(0)
var test := true
print(test)
func _process(_dt: float) -> void:
if child:
var child_position: Vector2 = child.global_position
var ang: float = atan2(child_position.y, 0)
print(ang)
In VSCode :
Hovering test in print(test) gives the correct tooltip.
Hovering child_position in atan2(child_position.y, 0) gives no tooltip at all.
Hovering ang in print(ang) gives no tooltip at all.
The issue is from the LSP server. VSCode correctly requests hover information to the LSP server, which replies with nothing.
Linked with godotengine/godot-vscode-plugin#207.
Steps to reproduce:
See above
Minimal reproduction project:
/
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.3
OS/device including version:
Linux Mint
Issue description:
In VSCode :
test
inprint(test)
gives the correct tooltip.child_position
inatan2(child_position.y, 0)
gives no tooltip at all.ang
inprint(ang)
gives no tooltip at all.The issue is from the LSP server. VSCode correctly requests hover information to the LSP server, which replies with nothing.
Linked with godotengine/godot-vscode-plugin#207.
Steps to reproduce:
See above
Minimal reproduction project:
/
The text was updated successfully, but these errors were encountered: