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Clipped Camera not working in Godot physics #43588
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Godot version:
master: 94875f5
3.2.4.beta1
OS/device including version:
Ubuntu 20.10
Issue description:
ClippedCamera
doesn't clip in Godot physics with v3.2 (crashes with). Works in Bullet physics.master
Master stack trace:
Steps to reproduce:
Create a
ClippedCamera
, and put aCollisionObject
in the way. Notice that the camera is not clipped when using Godot physics (and crashes when usingmaster
).Minimal reproduction project:
4.0: ClippedCameraFailure-4.0.zip
3.2: ClippedCameraFailure-3.2.zip
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