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Godot version: 7fc9d4c
OS/device including version: Win10/GTX1060
Issue description:
Steps to reproduce: Create a Sprite3D, assign a texture, and observe the result
Minimal reproduction project: TestBug.zip
The text was updated successfully, but these errors were encountered:
Ah, and I remember the @reduz said that ImmediateGeometry is not implemented (and hard to be implemented on Vulkan) and Sprite3D uses it.
ImmediateGeometry
Sprite3D
Sorry, something went wrong.
In 3.2, Sprite3D no longer uses ImmediateGeometry for performance reasons but this change wasn't ported to master yet.
3.2
master
Fixed by #50014.
No branches or pull requests
Godot version:
7fc9d4c
OS/device including version:
Win10/GTX1060
Issue description:
Steps to reproduce:
Create a Sprite3D, assign a texture, and observe the result
Minimal reproduction project:
TestBug.zip
The text was updated successfully, but these errors were encountered: