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Deprecate ImmediateGeometry #50014

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merged 1 commit into from
Jun 30, 2021
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@reduz reduz commented Jun 30, 2021

  • Removed entirely from RenderingServer.
  • Replaced by ImmediateMesh resource.
  • ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
  • Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
  • RootMotionView works again.
  • Polygon3D editor works again.

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@reduz reduz requested review from a team as code owners June 30, 2021 02:01
@reduz reduz force-pushed the remove-immediate branch 2 times, most recently from 0738fe8 to cc0a2a2 Compare June 30, 2021 02:21
@Chaosus Chaosus added this to the 4.0 milestone Jun 30, 2021
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Looks mostly good from an overall review. Just noticed some code-style regressions and a possible function rename.

scene/resources/material.cpp Outdated Show resolved Hide resolved
scene/3d/sprite_3d.cpp Outdated Show resolved Hide resolved
scene/3d/sprite_3d.h Outdated Show resolved Hide resolved
@reduz reduz force-pushed the remove-immediate branch from cc0a2a2 to 29a9b4b Compare June 30, 2021 17:00
scene/3d/sprite_3d.cpp Outdated Show resolved Hide resolved
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
@reduz reduz force-pushed the remove-immediate branch from 29a9b4b to 85cf99f Compare June 30, 2021 17:14
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reduz commented Jun 30, 2021

🥳

@akien-mga akien-mga merged commit 270f9d4 into godotengine:master Jun 30, 2021
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Thanks!

@MrJoshBowman
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MrJoshBowman commented Jul 1, 2021

@reduz I'm trying to test this but can't seem to be able to attach a script as it says "Script inherits from native type 'ImmediateMesh', so it can't be instantiated in object of type 'Node'.

I understand that it's the wrong Node type, but I can't find what Node it should actually be in the 'Change Node Type' list.

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Calinou commented Jul 2, 2021

I'm trying to test this but can't seem to be able to attach a script as it says "Script inherits from native type 'ImmediateMesh', so it can't be instantiated in object of type 'Node'.

ImmediateMesh is a resource (like ArrayMesh, BoxMesh, …), not a node. Resource doesn't inherit from Node.

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7 participants