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PathFollow2D leads to the automatic deletion of nodes in the scene tree #45666
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@TypeOverride2 Please upload a minimal reproduction project to make this easier to troubleshoot.
This should be fixed by #45220. |
And the bug on deletion of nodes that comes with it as well? The update is in rc1 ive tested it .. nope its not fixed in this update |
…` when it was null Fixes godotengine#45666
@Duddino Did your commit fix this issue? If so, please open a pull request for it 🙂 |
Godot version:
Godot_v3.2.4-beta5_win64
OS/device including version:
Windows 7
Issue description:
On pressing in the inspector of PathFollow on the offset refresh-button 1.#R is appearing as value. The nodes are deleted already, but visual they are still in the scenetree. But you will see that they are really gone when you safe the scenefile and reopen it.
Furthermore (dont know if important) "Cannot get ratio when minimum and maximum value are equal" is written in the console, when i go over the value "offset" in the inspector. Doesnt matter what value is in there. Maybe its important.
Steps to reproduce:
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