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[Bullet] collide_shape returns unintuitive/wrong values #45680
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This was referenced Feb 19, 2021
I just ran into this. It appears that the first point is in the local space of the body whose shape is passed in PhysicsShapeQueryParameters, and the second point is in the local space of the other body. Edit: On 3.5 beta 1. |
akien-mga
changed the title
collide_shape returns unintuitive/wrong values
[Bullet] collide_shape returns unintuitive/wrong values
May 19, 2022
Fixed by #59470. |
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Godot version:
3.2.3 stable/3.2.4 (tested on multiple versions)
PhysicsEngine:
tested in both Godot Physics and Bullet Physics
(This project is in Bullet, bc it's using cyliner-shape)
Issue description:
As the title implies, I don't understand what collide_shape returns. Either it's bugged or just really unintuitive.
Steps to reproduce:
Use collide_shape and print the returned values.
Minimal reproduction project:
MinimalisticProject.zip
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