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[TRACKER] Bullet Physics issues #45022
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#43243 |
@smix8 I'll probably make a specific tracker for soft bodies. For info, the plan for 4.0 is to implement them in Godot Physics as well. |
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For info, I've just added an extra section at the end of the tracker for changes that will be needed in the Bullet server for 4.0 compatibility, since Bullet is disabled on master at the moment. These changes will be needed either for the a Bullet plugin or for re-enabling it as a module before 4.0 release. |
This tracker is for physics issues that are specific to Bullet Physics and not present in Godot Physics.
Note: Issues that can be reproduced on both Bullet and Godot Physics are listed in #45333.
RigidBody
KinematicBody/CharacterBody
Collision detection
Area
Collision queries
get_collider_shape
erroneously returns triangle index when colliding with ConcaveCollisionShape(s) #47989Joints
Performance
add_child
makes it very slow in procedural generation use cases #45598Other
Changes in Bullet needed for 4.0 compatibility
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