-
-
Notifications
You must be signed in to change notification settings - Fork 21k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Missing inherited methods in the "Select Method" window for animation call method tracks for C# scripts. #46408
Labels
Milestone
Comments
paulloz
added a commit
to paulloz/godot
that referenced
this issue
Sep 12, 2021
- implement CSharpInstance::get_method_list - loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (godotengine#46408)
Fixed by #52607. |
akien-mga
pushed a commit
to akien-mga/godot
that referenced
this issue
Sep 14, 2021
- implement CSharpInstance::get_method_list - loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (godotengine#46408) (cherry picked from commit 19f25b6)
sairam4123
pushed a commit
to sairam4123/godot
that referenced
this issue
Nov 10, 2021
- implement CSharpInstance::get_method_list - loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (godotengine#46408) (cherry picked from commit 19f25b6)
lekoder
pushed a commit
to KoderaSoftwareUnlimited/godot
that referenced
this issue
Dec 18, 2021
- implement CSharpInstance::get_method_list - loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (godotengine#46408) (cherry picked from commit 19f25b6)
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Godot version:
3.2.3.stable.mono and 3.2.4.rc3.mono
OS/device including version:
OS: Windows 10 64bit
Backend: GLES3
GPU: GTX 1060 6GB
Issue description:
When adding a new method call key to a "call method track", there is a popup window listing all methods of the node.
However, the "Script Methods" section only includes the methods in the script file, not those inherited from its parent class.
This issue is similar to #23384, which seems to be fixed, but the scripts I use are C# scripts instead of GDScripts.
Steps to reproduce:
A.cs
B.cs
B.cs
to arbitrary node in a arbitrary scene.B.cs
attached.Minimal reproduction project:
The text was updated successfully, but these errors were encountered: