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Path2D Bug (Editor bug) #46734

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CyberMole-Dev opened this issue Mar 6, 2021 · 4 comments
Closed

Path2D Bug (Editor bug) #46734

CyberMole-Dev opened this issue Mar 6, 2021 · 4 comments

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@CyberMole-Dev
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Hi, I' working with Godot 3.2.3 Stable on my Windows PC (Windows 10).

I noticed that when I create a Path2D, with a PathFollow2D and a RemoteTransform2D, my editor becomes bigger than the actual window and it goes out of the borders, so I cant click some buttons on the right of the screen.

It also says this error: "Cannot get ratio when minimum and maximum value are equal."

I'm following this tutorial and every time is always the same story, thanks in advance.

https://youtu.be/2ykdYUA40Ds

@Calinou
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Calinou commented Mar 6, 2021

I noticed that when I create a Path2D, with a PathFollow2D and a RemoteTransform2D, my editor becomes bigger than the actual window and it goes out of the borders, so I cant click some buttons on the right of the screen.

This is a known bug: #31133
Follow the suggested workarounds at the top. I'll close this issue as a duplicate.

It also says this error: "Cannot get ratio when minimum and maximum value are equal."

This was fixed in 3.2.4rc2 and later by #45220.

@CyberMole-Dev
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CyberMole-Dev commented Mar 7, 2021 via email

@Calinou
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Calinou commented Mar 7, 2021

I tried to follow the workarounds and I also installed the 3.2.4rc-3
version of Godot but the bug still appears.

Which bug are you referring to? The editor docks going off-screen or the ratio error message?
If you're using a 1366×768 display, you really need to set the editor scale to 75% to be able to use Godot in any productive manner. Otherwise, there's just not enough screen real estate to work with. This should be done automatically in 3.2.4rc now, but maybe it's not working on your end.

@CyberMole-Dev
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CyberMole-Dev commented Mar 7, 2021 via email

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