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10 % of my downloads on the Play store are reporting this. Just released the app so we are talking about 200DL.
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
pid: 0, tid: 0 >>> com.blabla.mygame <<<
backtrace:
#00 pc 0000000000015d90 /vendor/lib64/egl/libGLESv2_mtk.so
#00 pc 000000000001598c /vendor/lib64/egl/libGLESv2_mtk.so (glBlitFramebuffer+5320)
#00 pc 000000000059a960 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000e3b9d4 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000e1a040 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000183ab8 /data/app/com.blabla.mygame-Xolq8mvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000155434 /data/app/com.blabla.mygame-Xolq8mvNqlgg==/lib/arm64/libgodot_android.so (Java_org_godotengine_godot_GodotLib_step+184)
#00 pc 000000000003d1d0 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/oat/arm64/base.odex (offset 0x3d000) (org.godotengine.godot.GodotLib.audio [DEDUPED]+144)
#00 pc 0000000000002298 /dev/ashmem/dalvik-jit-code-cache (deleted)
10 % of my downloads on the Play store are reporting this. Just released the app so we are talking about 200DL.
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
pid: 0, tid: 0 >>> com.blabla.mygame <<<
backtrace:
#00 pc 0000000000015d90 /vendor/lib64/egl/libGLESv2_mtk.so
#00 pc 000000000001598c /vendor/lib64/egl/libGLESv2_mtk.so (glBlitFramebuffer+5320)
#00 pc 000000000059a960 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000e3b9d4 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000e1a040 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000183ab8 /data/app/com.blabla.mygame-Xolq8mvNqlgg==/lib/arm64/libgodot_android.so
#00 pc 0000000000155434 /data/app/com.blabla.mygame-Xolq8mvNqlgg==/lib/arm64/libgodot_android.so (Java_org_godotengine_godot_GodotLib_step+184)
#00 pc 000000000003d1d0 /data/app/com.blabla.mygame-Xolq8RmvNqlgg==/oat/arm64/base.odex (offset 0x3d000) (org.godotengine.godot.GodotLib.audio [DEDUPED]+144)
#00 pc 0000000000002298 /dev/ashmem/dalvik-jit-code-cache (deleted)
Godot version:
3.2.3
OS/device including version:
Oppo A1k Android 9 (SDK 28)
Huawei Honor 8A Android 9 (SDK 28)
Issue description:
NA
Steps to reproduce:
Not sure but the app contain one particle system and uses GLES3
Minimal reproduction project:
NA
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