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I have checked for my issue all the way everywhere. I think we have similar stuff with #46768 I will also paste my log here during crash. I was using gles3 during this log, i switched back to gles2 and i am still having it. I tried playing with message queue, i think max buffer exceeds this limit but i get no errors in the editor. I use 3.2.3. I am testing this game on multiple android devices.
Also same crash occurs on a godot games website and i have no idea why.
I'll close this since we can't do anything without a minimal reproduction project. The backtrace isn't useful as it doesn't contain debug symbols.
Also, make sure to check whether you can reproduce this crash with an exported project in release mode on a desktop platform. If you can reproduce it there, then this means there's a dangling Variant you need to fix somewhere.
I have checked for my issue all the way everywhere. I think we have similar stuff with #46768 I will also paste my log here during crash. I was using gles3 during this log, i switched back to gles2 and i am still having it. I tried playing with message queue, i think max buffer exceeds this limit but i get no errors in the editor. I use 3.2.3. I am testing this game on multiple android devices.
Also same crash occurs on a godot games website and i have no idea why.
Here is the log:
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