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3.2.4 Noise Texture doesn't generate #46907

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mrjustaguy opened this issue Mar 11, 2021 · 5 comments
Closed

3.2.4 Noise Texture doesn't generate #46907

mrjustaguy opened this issue Mar 11, 2021 · 5 comments

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@mrjustaguy
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mrjustaguy commented Mar 11, 2021

Godot version:

3.2.4 RC3,RC4, RC2 was fine

OS/device including version:

Nvidia Quadro K2000, 452.06, GLES3

Issue description:

Noise Textures don't generate.

Steps to reproduce:
Create Mesh, Add Material, Set Albedo (or any other texture) to Noise Texture, Add opensimplexnoise to the noise texture

Minimal reproduction project:

Noise.zip

Edit: The MRP will be useless, it Generates Noise when one loads the project.

@Calinou
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Calinou commented Mar 11, 2021

This is possibly a regression from #45618.

@akien-mga akien-mga added this to the 3.2 milestone Mar 11, 2021
@mrjustaguy
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mrjustaguy commented Mar 11, 2021

Negative, that PR is Jan 31st, I've managed to Find the issue on master branch PR 45326 (oldest master that I have, so could be before that) from Jan 25th

@akien-mga
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@mrjustaguy The 3.2.4 release is built from the 3.2 branch, which is fully separate from master. So merge time for PRs in the 3.2 branch and master don't necessarily match (and thread modernization work happened in master first).

I reproduced the bug in a build from #45618, and not in its parent commit, so it's confirmed as a regression from #45618. Noise generation happens in a thread so that's probably why.

@akien-mga
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I spotted the bug in the diff, fix incoming.

@akien-mga
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Fixed by #46909.

lekoder pushed a commit to KoderaSoftwareUnlimited/godot that referenced this issue Apr 24, 2021
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