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Blend shapes are glTF2 exported duplicated #47121

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fire opened this issue Mar 17, 2021 · 3 comments
Closed

Blend shapes are glTF2 exported duplicated #47121

fire opened this issue Mar 17, 2021 · 3 comments

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@fire
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fire commented Mar 17, 2021

Godot version:
e57f6e2

OS/device including version:
NVidia 3000 series and win10

Issue description:
Blend shapes should not be duplicated

Steps to reproduce:

image

When the glb is imported blend shapes are duplicated as many times there are surfaces.

See instructions from test project from #47120.

Minimal reproduction project:
See test project from #47120.

@fire fire changed the title Blend shapes are glTF2 exported from Godot Engine duplicated Blend shapes are glTF2 exported duplicated Mar 17, 2021
@fire
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fire commented Apr 8, 2021

I am working on this and blend shape animations.

@lukostello
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I recently imported a mesh with shapekeys using gltf 2 and I noticed that my original shapekey name of "In2" was changed to "In 2" could be related

@fire
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fire commented Sep 29, 2021

Export is fixed by #53114.

Validation errors in #47120 is still valid.

@fire fire closed this as completed Sep 29, 2021
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3 participants