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Godot version: e57f6e2
OS/device including version: NVidia 3000 series and win10
Issue description: Blend shapes should not be duplicated
Steps to reproduce:
When the glb is imported blend shapes are duplicated as many times there are surfaces.
See instructions from test project from #47120.
Minimal reproduction project: See test project from #47120.
The text was updated successfully, but these errors were encountered:
I am working on this and blend shape animations.
Sorry, something went wrong.
I recently imported a mesh with shapekeys using gltf 2 and I noticed that my original shapekey name of "In2" was changed to "In 2" could be related
Export is fixed by #53114.
Validation errors in #47120 is still valid.
Successfully merging a pull request may close this issue.
Godot version:
e57f6e2
OS/device including version:
NVidia 3000 series and win10
Issue description:
Blend shapes should not be duplicated
Steps to reproduce:
When the glb is imported blend shapes are duplicated as many times there are surfaces.
See instructions from test project from #47120.
Minimal reproduction project:
See test project from #47120.
The text was updated successfully, but these errors were encountered: