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Editor crash when Particles Shape is setting to Points and Emission Source is setting to Surface Points+Normal(Directed) #51424
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I can reproduce the crash in 8db0bd4.
That's likely due to #47310 which defined It's worth noting that this specific MRP takes ages to generate the particles shape in 3.3.3-rc in my testing - but it does not crash, it just freezes for a couple minutes. |
Yeah. Or putting these into blocks (i.e. putting braces around them) should also work. |
Fixed by #51553. |
Godot version
3.4 beta2, 3.4 beta3
System information
MacOS 10.14.6 intel GPU GLES3
Issue description
When Particles's Emission Shape is setting to Points, and using Toolbar's Particles Button to create Emission Source > Surface Points+Normal(Directed), Editor will crash, but if Emission Shape is setting to like Point or Box or other shape, crash won't happen.
Steps to reproduce
create a Particles Node
create a Meshinstance Node and give mesh property a mesh resource
set Emission Shape to Points
click Toolbar's Particles Button
chose Create Emission Points from Node
select the meshinstance node
set Emission Source to Surface Points+Normal(Directed)
click the create button
Minimal reproduction project
particles.zip
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