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This is a tracker issue for signed distance field global illumination. See #55328 for VoxelGI issues, #56033 for LightmapGI issues and #66628 for ReflectionProbe issues.
SDFGI is only present in the master branch, so this tracker does not contain 3.x-specific issues.
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This is a tracker issue for signed distance field global illumination. See #55328 for VoxelGI issues, #56033 for LightmapGI issues and #66628 for ReflectionProbe issues.
SDFGI is only present in the
master
branch, so this tracker does not contain3.x
-specific issues.Bugs
queue_free()
ing a .tscn containing a OmniLight3D when SDFGI is enabled (!light_storage->owns_light_instance(light_instance)) #57840Enhancements / Discussions
Proposals
spatial
shaders godot-proposals#2904The text was updated successfully, but these errors were encountered: