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Rotation Gizmo not drawn in Display Overdraw mode #59048

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lexum0 opened this issue Mar 11, 2022 · 1 comment
Open

Rotation Gizmo not drawn in Display Overdraw mode #59048

lexum0 opened this issue Mar 11, 2022 · 1 comment

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@lexum0
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lexum0 commented Mar 11, 2022

Godot version

3.4.3, 3.4.4.rc1

System information

macOS

Issue description

The rotation gizmo is shown in every mode except Overdraw

Steps to reproduce

Click (E) to enter Rotate Mode, change the viewport to Display Overdraw and the gizmo will be missing
Move
Rotate

Minimal reproduction project

No response

@Calinou
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Calinou commented Mar 11, 2022

This likely occurs because the rotation gizmo now uses a custom shader, and the overdraw shader is not designed to render this gizmo correctly. This will likely have to wait for godotengine/godot-proposals#2138 to be properly fixed.

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