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4.0 Custom Project Settings with feature tags are displayed incorrectly #60352
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cc @timothyqiu |
May be related to the code here. godot/editor/editor_inspector.cpp Lines 2679 to 2688 in 690fefe
Here should be the substring to the right of the "." |
@Rindbee Yeah, the behavior of |
Darkening of the labels also seems to be an issue. |
The label is darkened when it's an override. When the dot is lost (due to the |
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Apr 19, 2022
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Godot version
4.0alpha6
System information
Windows 10 Vulkan, Nvidia 1050TI (Reproduced on desktop 2080TI)
Issue description
Expected:
Got:
Names are only displayed incorrectly; the project.godot-file has correct names, the tooltips use correct paths and the settings can be referred from the expected paths from code. Based on a quick test it seems that all tags produce similar results depending on their length.
Also a relevant comment from @Calinou:
Also also. When trying to reproduce this bug, I found out that the reset-icons next to the custom project settings don't reset the value to the default variable value but instead delete the setting altogether. (In 3.x there are no reset-icons). If not linked to this issue, then perhaps another bug.
Steps to reproduce
Add a custom project setting that has a feature tag. (.windows, .android etc.)
Minimal reproduction project
No response
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