Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.5rc1-2] Incorrect color rendering on transparent objects #61363

Closed
TokisanGames opened this issue May 24, 2022 · 3 comments
Closed

[3.5rc1-2] Incorrect color rendering on transparent objects #61363

TokisanGames opened this issue May 24, 2022 · 3 comments

Comments

@TokisanGames
Copy link
Contributor

TokisanGames commented May 24, 2022

Godot version

3.5-rc1, rc2

System information

Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2

Issue description

Not present in 3.5b5, present in rc1-2.

Transparent objects are no longer colored properly when rendered. This roof panel has strips of meshes that have an opaque material overlaid with meshes with transparent materials. The objects with alpha are the ones miscolored.

image

@clayjohn

Steps to reproduce

Open mrp.

Minimal reproduction project

wrong_color.zip

@Calinou
Copy link
Member

Calinou commented May 24, 2022

Duplicate of #61359.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale May 24, 2022
@akien-mga
Copy link
Member

Reopening as it's not clear if it's a duplicate (even if they're likely both regressions from the same PR): #61359 (comment)

@akien-mga
Copy link
Member

Fixed by #61375.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Archived in project
Development

No branches or pull requests

4 participants