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is_plugin_enabled()
not working as stated in the docs
#61604
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Godot version
4.0 0810b0d / 3.5
System information
Windows 10 x64
Issue description
Regression from #43734
is_plugin_enabled()
description says:but in fact it takes full path to cfg file, i.e.
res://addons/myplugin/plugin.cfg
instead ofmyplugin
.Either the docs need update or the method should be changed to use plugin dirs (which might be difficult).
Steps to reproduce
is_plugin_enabled()
following the description in the docsMinimal reproduction project
No response
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