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Godot keeps rearranging scene animation frames #62143

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MrTanoshii opened this issue Jun 17, 2022 · 4 comments
Closed

Godot keeps rearranging scene animation frames #62143

MrTanoshii opened this issue Jun 17, 2022 · 4 comments

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@MrTanoshii
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Godot version

v3.4.4.stable.mono.official [419e713]

System information

Win10

Issue description

Godot keeps rearranging the scene animation frames

Screenshot of MainLevel.tscn git changes
Screenshot 2022-06-17 151532

It will also at random include or exclude the space between the animations closing curly and square brackets, that is

animations = [ { ..... }]

or sometimes

animations = [ { ..... } ]

Steps to reproduce

  • Close and Reopen project containing a scene with AnimatedSprite containing multiple animations playing
  • Play the game

Minimal reproduction project

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@Calinou
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Calinou commented Jun 17, 2022

@MrTanoshii Please upload a minimal reproduction project to make this easier to troubleshoot.

@MrTanoshii
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Here you go~

literate-couscous.zip

Screenshot 2022-06-17 172331

Note: GitHub has amazing name suggestions

@Listwon
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Listwon commented Jul 13, 2022

I've just encountered the same issue (rearranging frames leading to unnecessary changes in scene file) in non-mono v3.4.4.stable. It seems like while we are adding new animations (with animation frames editor open), they are sorted alphabetically, but later (saving scene without animation frames dock open) rearranged using other type of sorting.

@akien-mga
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Fixed by #62977.

Riordan-DC pushed a commit to Riordan-DC/godot that referenced this issue Jan 24, 2023
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