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Problem with Materials in Android #63218
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@ismailgamedev Please upload a minimal reproduction project to make this easier to troubleshoot. Also, try disabling octahedral compression on all animated objects in the Import dock, click Reimport and export your project to Android again.
That device is available with both Snapdragon (in USA and China) and Exynos (in Europe and Latin America). Which SoC does it have? This is important to know, as they use different GPUs with different graphics driver bugs. You can check this information in the device's settings. |
Samsung not10+ Exynos |
I tried what you said but it didn't work |
I will upload in 20 30 minutes
20 Tem 2022 Çar 12:08 AM tarihinde Hugo Locurcio ***@***.***>
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… @ismailgamedev <https://github.com/ismailgamedev> Please upload a minimal
reproduction project
<https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#provide-a-simple-example-project>
to make this easier to troubleshoot.
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[SOLUTION] The solution for this is issue is to change the following value in the project settings: Project Settings >> Rendering >> Quality >> Skinning: Disable both values "Software Skinning Fallback" and "Force Software Skinning". It now looks fine on mobile device too. |
Unfortunately this isn't a solution, it is a workaround. If there is a bug in the software skinning path, we would really benefit from an MRP (minimum reproduction project) so we can debug and fix it. Particularly anything using blendshapes could be a problem, if I remember right. pouleyKetchoupp originally did the software skinning but I'm sure me and @clayjohn and others can debug / fix problems. 👍 BTW forcing hardware skinning is a great idea right until your players try and run the game on hardware that doesn't support it, which is why there is a fallback! 😁 |
Godot version
3.4.4
System information
Smasung Not10+ Gles2
Issue description
There is no problem when I test it on the computer, there is no problem on my teammate's phone, but I tested it on 2 Samsung phones and the materials on them are like disco balls.All of the animated objects I added have this problem, they were all downloaded from different sites

Screen_Recording_20220720-000341_Hunting.Simuilator.mp4
Steps to reproduce
All of the animated objects I added have this problem, they were all downloaded from different sites.
Minimal reproduction project
No response
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