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Vulkan: Broken colors when baking LightmapGI #65586
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On the official alpha 16 build, I only manage to get a black bake result The bake works as expected in alpha 11. I don't have other alpha versions available to test, but I'll take a shot into the dark and say it's due to #63751 |
Updated the original post with specs. Since 516.94 is latest, I'll need to check after an update, but since you seem to have issues as well it might be unrelated. |
You have good intuition. I just tried building immediately before and after #63751 and can confirm that it introduced the issue. Fix coming in shortly. |
Godot version
4.0.dev (ce6f284)
System information
Windows 10 64-bit, Vulkan Clustered, NVIDIA RTX 2080, Driver version 497.09
Issue description
I was trying to debug another issue related to lightmap baking. I created a simple MRP which creates a very broken bake texture:
Steps to reproduce
Minimal reproduction project
lightmap_corruption.zip
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