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As the title says, unshaded material rendering breaks when any form of fog is enabled, this issue is especially noticeable if the material also uses the add blend mode. Fog does not affect unshaded materials in Godot 3, so unless I'm missing something this should not be happening in Godot 4 either.
Happens in forward_plus, mobile and opengl3 renderers.
Steps to reproduce
Download and open the reproduction project below.
Select the WorldEnvironment node and toggle fog on and off.
@EzraT Remember that for GitHub video previews to work, you need to have a blank line before and after the video URL. I edited your post accordingly, but remember to do this in the future 🙂
Godot version
4.0.beta6
System information
Windows 10, Vulkan/OpenGL3, NVIDIA GTX1060
Issue description
Demonstration Videos:
1.mp4
2.mp4
3.mp4
As the title says, unshaded material rendering breaks when any form of fog is enabled, this issue is especially noticeable if the material also uses the add blend mode. Fog does not affect unshaded materials in Godot 3, so unless I'm missing something this should not be happening in Godot 4 either.
Happens in forward_plus, mobile and opengl3 renderers.
Steps to reproduce
Minimal reproduction project
srp_fogbug.zip
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