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Hi,
In the editor, I want to create a PackedScene from a branch of my Tree. This branch contains internal children. When I create the scene, its internal children remains but are duplicated with new non internal ones.
Steps to reproduce
Launch the minimal test project below
Create an InternalParent node
Right click on it and make it a Scene
Look at the new scene's tree and at the console output
I could not find how to avoid this behaviour.
Thanks for your help !
Looks the same as #54960, but no idea why this would happen. (that issue is still fixed, so this one might be something related to nodes created from script)
Godot version
4.0 beta
System information
linux
Issue description
Hi,
In the editor, I want to create a PackedScene from a branch of my Tree. This branch contains internal children. When I create the scene, its internal children remains but are duplicated with new non internal ones.
Steps to reproduce
Launch the minimal test project below
Create an InternalParent node
Right click on it and make it a Scene
Look at the new scene's tree and at the console output
I could not find how to avoid this behaviour.
Thanks for your help !
Minimal reproduction project
test_duplicate_internals.zip
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